Kinslayer Wars
It is over. Well, at least, the bulk of the work finished just over a week ago. It was trying in a way that many other things I have GM’d was not and it was easier in a way that many other things I GM’d have not been. One thing I learned from Kinslayer was to do what I could until I felt tired and then stop. The ability to back off when you need a break is so important and more so if you are spending eight hours working through emotional content. If you’re more fresh the next day, you will do a better job and the people around you will feel like you are giving more to it. They might be disappointed one day, but, they are sure to be happier the next.
I’ve never been much to cry while GMing, but, the various battles and wars over the last one and a half months certainly put me through my paces. I always enjoyed everything I have ever oversaw on Firan, but, making the hard choices made a connection with me that was different than all the other times. It was like reading a good book, but, the characters affected were people on the back side. People who I had chatted with on public or finished a request for or talked to on a Forum. It was definitely a unique experience, in that, I don’t know if Firan will ever change so much in so little time ever again. I can’t promise it won’t. But, I also don’t know if it will.
I feel grateful for my boot camp into that world. I learned so much about conflict resolution in a short time that I might not have ever learned otherwise. I came to grips with my difficulty in making bad things happen to people, because, I realized that as long as they are consequences to actions that they were meaningful and important. But more so, I learned that gaming require some roll of the dice, a card, a mechanic somewhere that stands for some outside influence or the unexpected. I learned to savor the high and low rolls, as the same, as means by which the world could alter roleplay with some interpretation.
Tags: FiranMUX, GMing, Kinslayer, roleplay
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